/*
Copyright 2022 NVIDIA CORPORATION

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#pragma once

#include <cstddef>

namespace nvblox {
namespace experiments {

struct CachedAllocator {
  typedef char value_type;

  CachedAllocator() {}
  ~CachedAllocator();

  char* allocate(std::ptrdiff_t num_bytes);

  void deallocate(char* ptr, size_t n);
  void free();

  std::ptrdiff_t num_bytes_allocated_ = 0;
  char* memory_ = nullptr;
  bool in_use_ = false;
};

}  // namespace experiments
}  // namespace nvblox
